790 Royalty-Free Audio Tracks for "Noise Glitch"

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(warning headphone users)microphone plug with bad connection. You can use my sounds freely. It would be great if you credit me. Leave a comment and tell me for which project you used it. Daniel lucas, danlucaz. 2021.
Author: Danlucaz
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00:19
I found a program called "bitmaps & waves" today, and thought i'd take it for a spin, basically, what it does is convert any bitmap image into a waveform that you can hear. This is a screen shot from my computer interface. Get this program (yep, it's free!) at http://www. Elisanet. Fi/victorx/bitmapplayer. Htm. Made with bitmaps & waves.
Author: Ecfike
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00:09
Some c0 16. 35hz sine drawed in audacity with mouse hand free with no correction of the irregularities, looping, an envelope drawed manually as well, like for the original graphical pixel art obscur principles, except some slight eq filtering.
Author: Monpauvrelieu
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01:27
Sloth (lfo) to vclfo is the "engine". Triggers chain reacting function generators"boom/booiing" trigered "by" logic - nor i thinkjupiter storm is one voicejupiter storm also modulates the other voice that goes through wave rectifyingjerkoff modulates jupiter storm, a trigger goes back to jerkoff and jupiter is modulating it self. . . Noiseno hands. . .
Author: Gis Sweden
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00:30
A simple sine-generator piped through a slew of wacky effects automated with randomized lfos. I added some cabinet emulation to give it a 'living room' feel but left it dry enough to add additional stereo/reverb processing. P. S. It loops cleanly. Software: bitwig studio.
Author: Starscade
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00:04
You can use this sound in any project you want, but please also consider supporting me via patreon (1$) : https://bit. Ly/patreon22.
Author: Eponn
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00:11
Original description: a crash symbol that has been heavily modified with reverb and other stuff. #cymbal #cinematic #cinema #crash #hit #impact.
Author: Waveplaysfx
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00:03
You can use this sound in any project you want, but please also consider supporting me via patreon (1$) : https://bit. Ly/patreon22.
Author: Eponn
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00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel with lfo routed to certin parts sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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00:05
Acid bass: 110 bpm c2 note, not your typical saw/square basslines. High sweeping filters in parallel sampled in ableton using massive, compression using psp compressor2 and psp warmer. Random presets, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down. Check out my songs on soundcloud :d.
Author: Spankmyfilth
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00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:18
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:02
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:. Cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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03:25
Self-modulation patch with a modular synthesizer systemmainly doepfer / buchla / dreadbox / diy modules. Feel free to use it on your compositions or on whatever you feel like to use this sample. Feel free to support me with a small donation: paypal. Me/abbarraaudio.
Author: Abbarra Audio Modular
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04:08
Self-modulation patch with a modular synthesizer systemmainly doepfer / buchla / dreadbox modules. Feel free to use it on your compositions or on whatever you feel like to use this sample. Feel free to support me with a small donation: paypal. Me/abbarraaudio.
Author: Abbarra Audio Modular
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00:55
Modular sequence patch with a modular synthesizer systemmainly doepfer / buchla / dreadbox / diy modules. Feel free to use it on your compositions or on whatever you feel like to use this sample. Feel free to support me with a small donation: paypal. Me/abbarraaudio.
Author: Abbarra Audio Modular
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00:13
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:11
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:10
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:10
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:10
Original description:. Nothing special really, just modified an existing sound a little bit to make it echoy and 'wet', with some panning. This was my first attempt at sound engineering a sample.
Author: Waveplaysfx
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03:45
Original description: radio recording made from qfx j-22ubk rerun x radio routed to my tascam 106 routed to my umix audio interface recorded and edited in fl12. #radio #hardware #analog #recording #random #scanning.
Author: Waveplaysfx
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00:16
Created from ableton's stock instrument "light key". Created a midi, freezed and flattened, added automation effects added some lfo, some eq re arranged the echo effect to fit what i thought, and just saved it as this.
Author: Rentless
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02:50
Experimental grinding and moaning using strega and 0-coast sequenced by 0-ctrl by makenoise. Rendered @48khz 32 bit fp in reaper with markers for all you moaning morphagene fans out there. Stop moaning and enjoy!.
Author: Jim Bretherick
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01:33
Music sheet ai generated: payne, christine. "musenet. " openai, 25 apr. 2019, openai. Com/blog/musenetandi rewrote it. Sfx conversion edited: adobe + fxs + mastered. Sound and loops https://freesound. Org/people/szegvari/. Musichttps://soundcloud. Com/user-174290723.
Author: Szegvari
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00:25
The end result of plugging your tascam dr-05 recorder into the auxiliary output of my chevrolet aveo's car stereo: pure auditory madness!. Feel free to use this sound for whatever projects or pure enjoyment that you see fit. Have a blessed day!.
Author: Amichaelwilson
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00:09
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:21
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:14
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:16
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:15
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
00:00
00:03
Effects recorded from the field of the zoom h6 recorder,and microphone oktava mk-012-01,and then processed. Sound composed of several layers, and then processed with different effect plug-ins in: cakewalk by bandlab. I use software to produce effects:. Cakewalk by bandlabreaktor 6audio editor wavosaur.
Author: Audiopapkin
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00:03
Set of two smaller drill bits falling down on metal pipe. Recorded with tascam recorder dr-22wl + tripod. ---in case you use any of my sounds, i will be happy to be informed, although it is not necessary. Recording on request of similar sounds with different technical attitude, procedure or format is possible. Just let me know. Recorded in 2018.
Author: Dersinnsspace
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00:05
Results from running randomly-generated neural networks (all weights in neuron connections start random and then slowly drift when generating). Although sample rates used are 44. 1 and 48 khz, sounds pretty lo-fi. The reason could be input compression needed for network to actually work. Each sound channel is an output from two separate neurons in the network. Each sample in this pack is generated by a separate network, as they wasn’t saved anywhere after they produce a thing. Global parameters (output compression, neuron count, drift rate etc. ) aren’t the same from sample to sample, too.
Author: Arseniiv
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01:17
Self-modulation patch with a modular synthesizer systemmainly doepfer / buchla / dreadbox / diy modules. Feel free to use it on your compositions or on whatever you feel like to use this sample. Feel free to support me with a small donation: paypal. Me/abbarraaudio.
Author: Abbarra Audio Modular
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00:08
A friend sent me an audio file that wasn't supported by windows media player. When opened in audacity, this is what it came out to be (but it was way louder. ) once i converted the original file into mp3, i was able to get the actual file, but i wanted to save this broken one too. The original file was her doing a vocal audition for me, so i posted the broken audio in wav form so no one could take it.
Author: Reitanna
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08:48
I made a waveshaper in the js audio language that applies random math operations to the signal. The original signal is liteon's (of reaper forums) lorenz attractor synth, which is then run through the waveshaper, then that signal controls the pitch of a soundwave. Later on i waveshape the resulting soundwave but i don't think it has the best results (dc offset city). A lot of the cooler sounds/series of pitches are made by changing the number of operations on the fly, or shuffling a new set of operations for the waveshaper to use.
Author: Ragnar
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